Arms Lore
Arms Lore is used to determine the condition and wear of armors and weapons. When used on weapons, arms lore will also indicate possible damage range. When used on armor, arms lore will indicate the possible range of protection. Arms lore will not identify magical armor or weapons. Item Identification must be used for this purpose.
To gain Arms Lore, click the blue diamond beside arms lore in the skill gump. Use the targeting cursor on armor or a weapon.
Arms Lore is combined with Wrestling to disarm opponents. A minimum of 80.0 is needed in both skills. No other skill is affected by arms lore.
Refer to the tables below for an explanation of the the arms lore assessment messages.
| Condition of Armor or Weapons | |
|---|---|
| Item condition | Assessment message |
| 100% | Brand new |
| 90% | Almost new |
| 80% | Barely used, with a few nicks and scrapes |
| 70% | Fairly good condition |
| 60% | Suffered some wear and tear |
| 50% | Well used |
| 40% | Rather Battered |
| 30% | Somewhat badly damaged |
| 20% | Flimsy and not trustworthy |
| 10% | Falling Apart |
| Armor Protection | |
|---|---|
| Armor Rating | Assessment message |
| 31+ | Is superbly crafted to provide maximum protection |
| 26-30 | Offers excellent protection |
| 21-25 | Is a superior defense against attack |
| 16-20 | Serves as sturdy protection |
| 11-15 | Offers some protection against blows |
| 6-10 | Provides very little protection |
| 1-5 | Provides almost no protection |
| 0 | Offers no defense against attackers |
| Weapon Damage | |
|---|---|
| Average Damage | Assessment message |
| 26+ | Would be extraordinarily deadly |
| 21-25 | Would be a superior weapon |
| 16-20 | Would inflict serious damage and pain |
| 11-15 | Likely hurt opponent a fair amount |
| 6-10 | Would do some damage |
| 3-5 | Would do minimal damage |
| 0-2 | Might scratch their opponent slightly |
