Tournament Rulesets and Event Rulebooks.
br>RuleSets
A ruleset is a list of rules that defines the items, skills and spells allowed in an event (battle options).
This section will explain the different rulesets (fighting options) for events and how to read the tournament bracket books containing event rules.
All events begin with one of three rulesets - 5x mage, 7x mage or 7x standard.
The following are the standard settings for each ruleset.
These are the settings for each ruleset before modifications.
5x Mage
- Spells
- no paralyze spell
- no fields (wall of stone, fire field, poison field, para field, energy field)
- no area effect spells (arch protection, chain lightning, meteor swarm, earthquake)
- no summons ( summon creature, blade spirits, energy vortex, summon daemon, summon elementals)
- no travel spells (teleport, recall, mark, gate)
- no reactive armor, protection, incognito, magic reflection, invis, polymorph, resurrection
- Abilities
- no combat abilities enabled including stun, disarm, concussion blow, crushing blow, paralyzing blow
- Skills
- no hiding, poisoning, snooping, stealing, spirit speak, or stealth
- Weapons
- no weapons enabled
- Armor
- no magic armor
- no shields
- no colored armor
- Items
- no bandages
- no bolas
- no mounts
- no orange petals
- no fire horns
Potions
- no potions
7x Mage
- Spells
- no paralyze spell
- no fields (wall of stone, fire field, poison field, para field, energy field)
- no area effect spells (arch protection, chain lightning, meteor swarm, earthquake)
- no summons ( summon creature, blade spirits, energy vortex, summon daemon, summon elementals)
- no travel spells (teleport, recall, mark, gate)
- also no reactive armor, protection, incognito, magic reflection, invis, polymorph, resurrection
- Abilities
- stun ability enabled only
- no disarm, concussion blow, crushing blow, paralyzing blow
- Skills
- no hiding, snooping, stealing, spirit speak, stealth
- Weapons
- no weapons
- Armor
- no magic armor
- no shields
- no colored armor
- Items
- no bolas
- no mounts
- no orange petals
- no fire horns
- Potions
- refresh potions enabled only
- no heal, cure, strength, agility, poison or explosion
7x Standard
- Spells
- no paralyze spell
- no fields (wall of stone, fire field, poison field, para field, energy field)
- no area effect spells (arch protection, chain lightning, meteor swarm, earthquake)
- no summons ( summon creature, blade spirits, energy vortex, summon daemon, summon elementals)
- no travel spells (teleport, recall, mark, gate)
- also no reactive armor, protection, incognito, magic reflection, invis, polymorph, resurrection
- Abilities
- all enabled
- Skills
- no hiding, snooping, stealing, spirit speak, stealth
- Weapons
- no runic weapons
- magical, melee, ranged, and poisoned weapons enabled
- Armor
- all armor enabled
- Items
- no bolas
- no mounts
- no orange petals
- no fire horns
- Potions
- refresh potions enabled only
- no heal, cure, strength, agility, poison or explosion
Rulesets and Understanding the Tournament Rulebook
Once the ruleset is picked, the hosting staff member can adjust options to allow or disallow spells, items, skills and equipment. If no modifications are made, the rule page will show the ruleset and indicate no modifications.
For example: A 5x Mage event with no modifications.
If modifications are made, only changes from the ruleset will be listed (not the entire list as above).
If you need to know the base settings, refer to the above lists.
Modified options will be listed with a small gray box beside each modification.
If the box has a check, the selection was enabled for use in the event.
If the box is empty, the selection was disallowed and will not be usable in the event.
In the following example, a 7x standard ruleset was used with potions enabled. Further modifications show runic weapons enabled and cure potions, poison potions and bandages disabled.
+potions shown beneath the ruleset means all consumable potions are enabled (not explosion potions). Potions can be further modified to allow explosion potions (always shown with a gray checked box if enabled.), or to disallow a potion type when +potion is enabled (shown by the potion name next to an empty gray box.)
The above example shows potions were enabled. Further modifications show explosion potions also enabled and poison potions disabled.
This last example shows that potions as a whole were not enabled (no +potions under the ruleset). However, heal and cure potions were enabled as shown by the checked boxes beside those entries.
Other modifications will show in the same way. If orange petals are allowed, orange petals will be listed under modifications with a checked gray box, etc. If poisoned weapons were not allowed in a 7x standard, it would show as poisoned weapons with an empty gray box.
Other information shown
The tournament bracket book also shows grouping procedure, sudden death options, and event length (for timed events).
Grouping is for duel events. This option determines how players are paired up for battle.
Players will be paired:
- randomly
- by a high-low method - higher level pvpers are paired with newer players. This option increases the likelihood of experienced players in the final rounds.
- by a near method - players are thrown in the ring with the opponent standing nearest to them.
Sudden Death is also for duel events. When enabled, normal battle has a preset time limit. When the time expires, the event announcer warns of sudden death and opponents can no longer heal themselves of injury. This results in a quick end to the battle. The sudden death option will be listed as 'off' when it is disabled. When enabled, sudden death will be listed with the length of time for normal battle and the rounds it applies to.