Treasure Hunting

What is a Treasure Hunter?

A treasure hunter is a character designed to decode treasure maps, dig up treasure chests, and be able to successfully lockpick and disarm the treasure chest. Treasure maps are found on the bodies of various monsters throughout Britannia. The harder the monster is, the higher the treasure map level. They [maps] may range from level 1 [easiest] to level 5 [hardest]. The harder the map, the more loot you'll find inside the chest. There are many ways to go about retrieving treasure chests. While a treasure hunter's template and tactics in completing this task are very versatile, the goal behind it remains the same.

Treasure Hunter Templates and Skills

Once you have decided to create a treasure hunter, you'll want to pick a template that best fits your play style. The template creation for treasure hunters is very unique, in that they can have many different variations based off how you play. If you like to solo, you might choice the bard treasure hunter, or the tamer treasure hunter. If you like hunting with friends and guild mates, you might decide upon the traditional pure treasure hunter template. Here are some essential skills needed for treasure hunting, as well as some common templates you might enjoy:

Essential Skills, all templates

The Pure Treasure Hunter

The pure treasure hunter takes all the traditional treasure hunter skills and does not use telekinesis to untrap a treasure chest. Because of the number of skills involved with this template, it is one of the most challenging to play. A pure treasure hunter will almost always hunt with a party because there is little room here for skills to kill the guardian monsters. It is a good template for a guild treasure hunter, a treasure hunter for hire, and role played treasure hunters.

+ Number refer to enhanced skill levels, not "real".

The increased distance makes it much easier to locate the chest spot if you are not using a map archive. It also allows you a bit of distance between you and the guardian monsters that come up with the treasure chest, and the ability to get away from the initial spawn quicker.The Fighter Treasure Hunter

The fighter treasure hunter takes a more active role than most others. Instead of provoking or sending a pet to fight the monsters, those choosing this style will be fighting the monsters one-on-one. Melee hunters can be a bit more tricky to play because the higher end chests spawn very difficult monsters. Incorporating peacemaking and musicianship into your template would help in some situations if you're forced to solo.

Weapon Skill of your choice: You should decide early on if you want to use a melee weapon and a shield or take up archery. Melee fighters will be very effective on low level hunts. An archer will be effective at all levels. Melee fighters will want to take into account that higher level maps will have much more difficult treasure guardians. A good tactic is to have the guardians attack a pet or have them peaced or provoked before entering the fray. This will help reduced unneeded damage.

The Mage Treasure Hunter

A mage treasure hunter can choose to play a supportive role; healing, curing and resurrecting the rest of the party, or step in and help kill off the monsters. Standard mages work best in groups. If you have no unique skills such as animal taming, or provoking, you might find it difficult to kill the treasure guardians by yourself using magery alone. So if you decide to go this route you might want to know some companions that would like to tag along to help compensate.

The Bard Treasure Hunter

One of the more popular styles, a bard treasure hunter can go anywhere on his/her own and survive. A very powerful treasure hunter capable of handling high level hunts on his own easier than most others. A bard is able to provoke his enemies onto other monsters and have them kill each other off while he/she deals additional damage from their template, or loots the chest unharmed.

The Tamer Treasure Hunter

Like the bard, the tamer treasure hunter has a greater ability than others to handle high level hunts on his own. The tamer treasure hunter is able to find chests and disarm them, but have his/her pets [nightmares, dragons, drakes, white wyverns...ect] do the fighting for them while they loot the chest or deal additional damage from the background. A very powerful and popular combination. Tamer builds are also good bodyguards while treasure hunting. They are able to defend those who loot the goods as well as fend off any PKs that may be roaming the area. Tamers should always remember to take bonded pets only.

What Supplies Do I Need?

Now that you have selected your template, you'll need supplies. So, what exactly do you need to find everlasting riches? Not much! Here are the basic supplies you'll need:

  1. The Treasure Map - Best to leave this in your bank box and scout the area first because if you are killed, the map can and most likely will be looted from your corpse.
  2. Lockpicks - If you're doing a level 1-2 map, you can use the spell "disarm trap". Levels 3-5 will require lockpicks.
  3. Sextant - This tool will show you the coordinates of your character which you can match to those of the treasure map. Follow above links to find the coordinates of the map you have or compare it to the treasure map.



  4. A Shovel/Pick To dig the treasure chest up with. What? You thought you would just use your hands?!




  5. Fighting supplies - This includes what you need to be offensive/defensive on your template. It may include, but not limited to: reagents, band-aids, pets, weapons, spells, potions, armor...ect [Don't forget the obvious. Nothing is more annoying then forgetting to bring band-aids and blackpearl]




How Do I Dig It Up?

Once you have your character made and you have a map and are well supplied, it is off to get your riches! Decode your map and look at the location and compare it with the links provided above. When you pinpoint the correct pin from the link that matches the map. See how the pins on your map match those on the ones with the coordinates? Once you have a match, head to that point using UOAM, or the marks provided in my library. UOAM will allow you to get a rough estimate on where the chest is at. Now, use your sextant to make your way to the exact spot by double-clicking the sextant to get your character's coordinates and match them with the coordinates on the maps provided.



Disarm, Kill, and Loot

Once you have located the exact coordinates of the treasure chest, it is time to dig it up. Double-click your shovel and click your map, then the tile you wish to dig on. You'll get one of these following messages:

If you start to repeatedly dig at the ground, STOP. You have found the chest. Once you unearth it fully, the initial spawn will spring out automatically. Take this time beforehand to plan an escape route. Look for areas that allow you to run back in a straight line. This will allow you to run back and not get overwhelmed by the spawn. Now, go back and dig up the chest. Once you dig it up, run back on the route you planed and suit up for battle. Once you kill off the spawn, nothing more will appear until you start to loot the chest.

If you do not dig it up, check your coordinates and make sure you're in the right area. It is very easy to mix up pins and locations on the maps. Once you dig up the chest, you need to disarm it. You can use the "unlock" spell on levels 1-2, but will need to use lockpicks on levels 3-5. Once you get a message saying you successfully picked the chest, step far back and use telekinesis to set off the traps. Standing too close can cause serious injury or it may kill you.

After you have unlocked, and disarmed the chest, it is time to loot. Cautiously take items from the chest, watching for more spawn. Monsters will appear as you take out the items. Here is the breakdown to what you will find in the chests, depending on their levels.

Map Level Gold Magic Items Scrolls Gems Reagents
Plainly Drawn 1000 5 4 3 150 (3 stacks)
Expertly Drawn 2000 10 8 6 300 (6 stacks)
Adeptly Drawn 3000 15 12 9 450 (9 stacks)
Cleverly Drawn 4000 38 16 12 600 (12 stacks)
Deviously Drawn 5000 50 20 15 750 (15 stacks)

After you loot all the goods you may discard the map on the ground or in a trash can and divide the loot accordingly. That is it, you're done!





Congratulations!

You've completed your first treasure hunt! Take your loot back to town and put it in the bank. Now you may divide it up among friends, or enjoy it all if you went solo. You'll want to ID all the magic items either with an ID wand or using the skill Item Identification. The first treasure hunt is always the longest and most difficult. Once you get your play style and how the game mechanics work you'll be doing well. Practice makes perfect as they say!

In closing, I hope I've inspired some treasure hunters out there to get back in the game, as well as some others that have never done it or would like to know how to do them. They are a lot of fun and have numerous templates to adjust to how you enjoy playing. Solo, group, with friends, guild mates, role playing, it fits all criteria. So go out there and dig up some loot! Happy hunting! Cheers!

From the Hybrid Forum Guides

Written by Mythia Jhengli

Treasure Map Archive